Dead Last: No Escape

Dead Last: No Escape is an iOS game that I built using the cocos2d game engine. The original gameplay mechanic was something I created trying to teach myself the fundamentals of game programming. Later I partnered with Rocksauce Studios to bring the vision to life using zombies as the medium.



The game play is a fast paced frenzy of taps as you try to fight back hordes of the undead. Your only goal is to survive as long as you can. Power-ups and bombs will aid you but there ultimately is no escape. There are three unique levels and difficulties, Game Center integration, consumables, in-app purchases, ad mediation, personal stats, gameplay analytics, and social sharing. We launched the game at SXSW 2016.


You can read about my original game concept that was the inspiration for this game here. You can see photos from our launch event here.


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